I practice creative technology through a design lens, thriving at the intersection of computational design and emerging technologies. My experience spans from building AI-driven tools and interactive media for global brands to creating installations that translate computational systems into human-centered experiences.

Whether prototyping for clients or developing my artistic practice, I combine technical experimentation with design-led thinking to deliver outcomes that are both innovative and tangible.


More about me:


Education:

Master of Professional Studies Interactive Telecommunications
New York University, TISCH School of the Arts, ITP, (USA)

2023–2025

Thesis: "Ambi(latent) Space" — Edge Machine Learning for Adaptive Lighting Systems

• Built a lighting fixture with embedded TinyML models that actively controls light quality based on productive lighting principles while balancing human preferences through real-time environmental data processing and human input.

• Cultivated a practice that bridges design, making, and critical thinking through designing custom electronics and networked systems "Hello I'm Here Communicators (2024)", exploring generative AI "The Ascension Algorithm (2023)", and creating interactive light installations, while studying the curation and preservation of new media art, generative algorithms, how psychology intersects with computational systems, network infrastructures, data-driven practices and visualizations, and how emerging technologies reshape creative expression.

• Awarded the IMDA SG Digital Postgraduate (Media) Scholarship for this course of study.


Bachelor of Arts with First Class Honours in Design Communication
LASALLE College of the Arts
2020–2022

Dissertation: "Hello, I'm Here" — Affective Computing Light Installation

• Designed an interactive installation using machine learning facial expression recognition and electronics to translate human emotions into colored LED visualizations, helping audiences reconnect with emotional communication in the post-pandemic era.

• Developed a practice-based approach bridging graphic design and computational design, researching the intersection of media, technology, and future human experiences through generative systems "Generative Type Tool (2020)", interactive installations connecting physical controllers to visual compositions "DJ Heard That?! (2021)", proposals addressing digital consumption's environmental impact "Breathing Bytes (2020)".

• Awarded the LASALLE Scholarship for this course of study.


Work Experience:

Creative Technologist
Accenture Song (New York)
November 2023–October 2024,
Accenture Song (Singapore)
June 2023–August 2023

• Architected and prototyped multi-modal AI solutions focusing on solution architecture, implementation strategies for global enterprise clients, shaping new ways for brands to explore generative AI in marketing and operations.

• Led technical evaluation of emerging AI tools and platforms, creating assessment frameworks and capability demonstrations helping senior leaders and clients understand creative and business applications of next-gen tools.

• Coordinated cross-functional teams and external vendors to turn experimental AI concepts into practical solutions and usable prototypes, balancing creative ambition with technical feasibility in a rapidly evolving landscape.


Technology, Intern
Creative, Intern
R/GA (Singapore)
Jul 2022–Dec 2022

• Built machine learning and generative AI tools that were integrated into pitch strategies for Shangri-La Hotels and Resorts, enhancing creative concepting with automation.

• Developed AR experiences for Samsung campaigns, expanding brand storytelling into interactive formats.

• Prototyped creative coding concepts for both client work and internal R&D, positioning the studio at the forefront of AI-driven campaign innovation.


Designer
Neuewave (Singapore)
May 2021–Oct 2021

• Assisted the artist with the design of "The Oort Cloud and Blue Mountain (2021–2022)" — an interactive installation, exhibited at Singapore Art Week 2022 and the Children’s Biennale 2021 (Germany, Netherlands).

• Assisted with the development of  "Sea of Debris" exhibited at Archifest 2021, an kinetic object using sensors, and motors to raise awareness of ocean waste.


Independet Art Practice
2022–Present

• Artist Bio:
My work explores human-machine relationships through interactive light installations. Light functions as a medium of expression that connects across different forms of understanding. Through responsive lighting environments, I transform abstract computational concepts into sensory experiences that can be felt and understood intuitively.

By making visible what typically remains hidden—the algorithms, processes, and machine learning principles that increasingly shape our world—I challenge the notion of artificial intelligence as an inscrutable "black box." My installations invite viewers to develop more intuitive understandings of the systems that surround us.

Central to my practice is the belief that technology should enhance human connection rather than diminish it. Through deliberate, thoughtful interactions, my works encourage meaningful engagement in an era of digital abstraction. By investigating the potential of human-machine co-creation, my work examines how technology can serve not just as a tool but as a creative collaborator or augmenter, establishing a dialogue where both human intention and computational processes contribute to the final experience. This exploration reveals new possibilities that emerge when we approach technology as a partner rather than merely an instrument.

My installations create spaces where the boundaries between digital and physical begin to dissolve. Here, technology becomes not just a tool but a collaborator, inviting viewers to witness and participate in the ongoing dialogue between human intention and machine response.

• Created interactive light installations exploring human–machine relationships through responsive environments that translate computational processes into abstract, sensory experiences. Exhibited internationally in group shows across New York — "Deconstructed Ambiance (2025)" and Singapore"Deconstructed Colours (2023)".

• Developed custom hardware and software systems integrating machine learning, microcontrollers, and real-time data processing for interactive objects including "Circulated Densities (2025)" and "Hey, What’s Up (2022)".

• Group Exhibitions:

- Circulated Densities (2025)
Singapore: A Design Thesis in the Making
Gallery 1, Institute of Contemporary Arts Singapore, LASALLE
12 Sep – 28 Oct 2025

Deconstructed Ambiance (2025)
Beyond Interface & Prompt:
Exploring the Language of Technology in Contemporary Art
WAH Center (Williamsburg Art & Historical Center),
Brooklyn, New York
18 Apr – 17 May 2025

Deconstructed Colours (2023)
Threads: A Critical Craft Collective Experiment Draft #2
Earl Lu Gallery, Institute of Contemporary Arts Singapore, LASALLE
13 Mar – 25 Mar 2023


Resume available upon request.