Projects:

Experiential:
The LASALLE Show: Faculty of Design BA (Hons) Graduate Exhibition Frontage (2022)
Hello, I’m Here Exhibition (2022)
Hello, I’m Here Proposal (2022)
Singapore Art Week 2022: The Oort Cloud and Blue Mountain, Singapore (2022)
Children’s Biennale 2021: The Oort Cloud and Blue Mountain, Germany (2021)
KINDERBIËNNALE 2021: The Oort Cloud and Blue Mountain, Netherlands (2021)
Breathing Bytes Proposal (2020)


Computational:
Affective Commmunication Research (2021-2022, Ongoing Project)
A Series of Explorations and Technical Challenges (2021)
Archifest 2021: Sea of Debris (2021)
Generative 3D Form Finding Tool (2021, Coming soon!)
DJ Heard That?! (2021)
Generative Type Tool (2020)


Digital:
Neuewave Web Animations (2021)
Source of Happiness (2020)
Superfit Trail Etiquettes (2020)
Curious Shapes (2017)


Printed:
Disjointed Memories (2020)
Various LASALLE Collaterals (2016-2018)
The Cobbler Project (2017)
Did I Have Fun? (2017)


Matthew is a creative technologist and designer delivering print, digital, computational and experiential concepts. He is keen on design research and has a fondness for the academic side of design, where he aspires to inspire others with what design can bring about. Matthew believes design exists to serve a purpose and that it is beyond just creating functional and accessible works but also establishing an emotional connection with audiences.

Click here for more about me.

Ongoing project as part of the BA in Design Communication level 3 programme at LASALLE. Also see Affective Communication Research (2021-2022, Ongoing Project) and A Series of Explorations and Technical Challenges (2021) in relation to this project.


Developed as an exploration of Affective Computing through a communication design lens for the recognition, communication and interpretation of affective states as forms of computer-mediated communication and interaction design practice.

Hello, I’m Here explores creative technology applications through an interactive and immersive installation. Utilising machine learning-based facial expression recognition as a means of a future interface that encourages participants to recognise, interpret, and communicate their emotions.

Participants non-verbally communicate their emotions, which are then abstracted into a series of coloured LEDs, putting them in touch with their emotions as well as understanding the emotions of others, reflecting their collective emotional state.